September 2000

 

 

The new ones are on a yellow background.

 

 

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Lisbet Holen (Odin of Valhalla)

2000 september 30th

HELLO AGAIN! 2 NEW CITIES!

LAKE CITY.

This city is just lots of rivers and lakes, with spirits, animals and other creatures livinfg in the water, or by the water. Remark that this is NOT a Sea-town, it is just a town on land with LOTS of lakes and rivers, and wery few buildings.

LEVEL: name, upgrade, upgrade II, Grail Upgrade. (aviviable for Level8 creatures when the Grail are in the town)


1 Blue Toad, Black Toad, Giant Toad

2 Hippo, Blood Hippo, Dark Hippo

3 Alligator, Crocodile, Winged Crocodile

4 Piaraya Swarm, Poison Piraya, Death Fish

5 Fossegrim*, Draug*, Nøkk*

6 River Nymph, Lake Nymph, Nymph Princess

7 River Worm, Lake Worm, Winged Lake Worm

8 Lake Monster, Kraken, Great Kraken, Giant Kraken

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* = These creatures are Norwegian Myth-creatures from lakes and rivers. "ø" in Nøkk is said like "ea" in the word learn

The Heroes to this Castle would be something like:

River-Pirate (might) 2,2,0,0

and

Water-witch (magic) 1,0,1,2

ATLANTIS

A city consisting of islands connected with bridges. All Atlantis cities is just "whats left" of the real Great City of Atlantis that sank in the sea. THIS TOWN IS AT SEA!

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LEVEL: name: upgrade: upgrade II: Grail Upgrade for Level 8:

Atlantian Peasant, Atlantian Farmer, Atlantian Citizen
Atlantian Servant Atlantian Worker, Atlantian Mercenery
Atlantian Soldier, Atlantian Warrior, Atlantian Knight
Atlantian Archer, Atlantian Riding-Archer, Atlantian Sharpshooter
Priest of the Ocean, Priest of the Moon, Priest of the Sun
Royal Lifeguard, Royal Knight. Atlantian King
Black Elephant, White Elephant, Golden Elephant
Time Wizard, Time Elemental, Time Spirit, Lord of Time
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HEROES:
might: Sailor 2, 2, 0, 1 Races: Atlantian (reminds a lot about humans)
magic: Thinker 0, 0, 0, 5 Races: Atlantian, Elven.

NOTE THAT UPGRADE II OF SAY LEVEL 1 IS MIGHTIER/JUST AS MIGHTY AS BASIC LEVEL 2,

UPGRADE II OF LEVEL 4 IS MIGHTIER/JUST AS MIGHTY AS BASIC LEVEL 5 AND SO ON.

sorry for bad english.

ODIN OF VALHALLA.

 

Serpentax

2000 september 29th
From Serpentax,

Heroes 4 should have a greater compatability with mods, like being able to make your own troops and towns (with built in software) now that would be cool, you could make it work by using BMP files for the Towns buildings and Creatures (1 file for each animation) that way a simple program could import and convert the files into the game, you could make stats for your creatures and a built in program could assign the Cost for each troop or building, that way you could make a super powerful player but his troops would cost a fortune.

Also I want Mummies back for the Necromancer,
And perhaps a Machine Town,

 

Clem Work

2000 september 29th

Wht I really think would be good in Heroes 4 would be
1. More Units
2. More Castles
3. More Heroes
4. More Terrain Types
5. More Options
6. More Buildings
Starting of with the units.
for the Rampart town I would like to see some really strong dwarves. No longer will they be second level units! No longer!
LEVEL 6 UNIT : WAR DWARF-- DWARF COATED IN SILVER CHAIN MAIL AND A SPIKED HELMET WITH LARGE MACE. ATTACK : 16 \ DEFENSE: 15 \HEALTH : 135 \ DAMAGE : 20-25 \SHOTS : NONE \MOVEMENT : GROUND \SPEED : EXTRA SWIFT (SEVEN HEXES
PER TURN) \STRUCTURE : WAR DWARF ACADEMY
\COST : 45O0 GOLD, 10 CRYSTAL, 10 WOOD, 10 ORE
\REQUIREMENTS: UNICORN GLADE, ENC. SPRING
\CREATURES : 2 WAR DWARVES PER WEEK

UPG. LEVEL 6 UNIT : ARMAGEDDON DWARF-- DWARF IN GOLD PLATE MALE WITH ONE GREAT SWORD IN EACH HAND. ATTACK : 17 \ DEFENSE : 17 \ HEALTH : 15O \ DAMAGE : 30 \ SHOTS : NONE \ MOVEMENT : GROUND \ SPEED : EXTRA SWIFT (7 HEXES PER TURN)
\STRUCTURE : UPG. WAR DWARF ACADEMY \COST : 3750 GOLD, 15 CRYSTAL, 15 WOOD, 10 ORE \REQUIREMENTS : WAR DWARF ACADEMY \CREATURES : 2 ARMAGEDDON DWARVES PER WEEK

Both dwarves have a 20% chance to slow the enemy they hit, and have a 40% chance to blind them. Both dwarves morale cannot drop below neutral, as the Armageddon dwarves are immune to all death spells.

For the Castle town, I would love to see more Angels and stuff, those were cool!
Level 8 unit: Saint, Martyr
I'll come up with more, but I hope youl liked the idea of better dwarves. Please consider it.

 

Gert-Jan

2000 september 28th
Hi

First of all, I reallylikethe homm1and and 3 -games.

Maybe it is nice to add some more artifact, which aint good alone but combined with two or three others become very strong.

For instance, a holy bow, ring and shoes

 

Annaliza M. Mulingbayan

2000 september 27th

I was expecting that the expansion shadow of death will have a
new class character, new artifacts and new monster (dragons, maybe mammoths or sabertooth tigers and palladins) like homm2 it has palladins. I was looking for it but i was dissappointed cause in the expansion only new quest and story are updated not the artifacts and monsterand also it did'nt have the elemental conflux on the pack so i was really dissappointed. I guess 3do should develop new ones and include it in the next homm series so that we would be found of playing the homm its always been the same.

I really suggest 3do to make new characters, new artifacts, new
monster and i hope the palladin will come back.

trace

 

Deportivo

2000 september 26th
Some wishings for a new town

Step/Hills (Fortress)

Level Name Weapons Specialties
L 1 Giant Voultures Fangs
L 2 Bushmen Blowpipes Poison-arrows paralyze the victim for one round
L 3 Sabre-tooth Tiger Razor sharp teeth Reducing the opponents defensive
L 4 Cave Bears Fangs/hands Get´s + in attacking for every round the opponent creature is damaged but not dies
L 5 Giant Snake Poison teeth Can hit a opponent who stands a bit from. The poison inflict a big amount of damage.
L 6 Mastodont Stampeding/Trample If the first opponent is dead the mastodont continues to the next opponent
L 7 T-Rex Tail and Teeths Two attacks

Heroes - for example: Shamans and Warriors.

*More diplomacy
*Be able to get allied with another player during the game

 

Odin Ruler of Valhall

2000 september 25th

HEY AGAIN!

This is Odin of Valhalla.

I would just like to mention some ideas I`ve read here that I liked very well :

- Dwarves and Elves in different towns. I would like a town with almost only elves (like Castle is to humans.) and the same with dwarves. I think that to many of the heroes are human, the human race should just be one of many, not a giant race who "is everywhere", and the other races should have more than one creaturetype each. (With races I mean elves, human, dwarves, lizardmen, minotaurs, halfings, orcs, trolls, goblins, ogres, undead, centaurs, and maybe gremlins and gnolls. I have propaply forgotten somone, but you get my point, right? I do NOT think that there should be a thousand different elven races, but three to four. And I do NOT mean that special monsters like manticores should exist in many different types.)

- To may choos between two upgrades of a creatures, is a great idea!

- I would like the/one of the water-town(s) to be named Atlantis.

- I really would like socreror/socreress (why on earth did they remove her?), magicians, shamans, monks and priests to be new hero types, among many others. Let the druid remain a hero, that is much better than for them to be a creature type.

- Lots of new castles and creatures, and three or four upgrades each. 8 or 10 creature types in each castle, but not more. LOTS of neutral creatures.

Thats all.
ODIN OF VALHALLA.

 

ElPackero

2000 september 23th

Ive still got tons of ideas for Heroes 4.

Towns and Monsters:

Stronghold. Heroes:Warlord (Might) and Battlemage (Magic)
Monsters :
1 : Goblin~ Hobgoblin ( Infantry)
2 : Orc~ Maul (Missile, throw axes)
3 : Barbarian~ Beserker (Infantry)
4 : Hog Rider~ Boar Rider (Cavalry with human rider, I'm sick of Orcs and Goblins)
5 : Reaver Eagle~ Roc Rider (Flyer)
6 : Beastman~ Ogre (Infantry)
7 : Cyclops~ Cyclops King (Throws Rocks)
8 : Feral Beast~ Savage Thing( Causes fear)

Village: Heroes: Viking (Might) Warpriest (Magic)

1 : Centaur~ Albino Centaur (Infantry)
2 : Bowman~ Fire Arrow (Missile)
3 : Axeman~ Battleaxeman (Infantry)
4 : Raider~ Horselord (Cavalry)
5 : Drake~ Drake Rider (Flyer)
6 : Wolf Rider~ Dire Wolf Rider (Advanced Cavalry)
7 : Frost Giant~ Jotnar (Cast freeze spell)
8 : Ice Dragon~ Frost Dragon (Cast Freeze spell)

New Spell: Freeze ( Paralyses victim)

Dungeon: Heroes: Overseer (Might) and Warlock (Magic)

1 : Toadman~ Troglodyte (Infantry)
2 : Bird Woman~ Harpy (Flyer)
3 : Stinger Larvae~ Stinger Bug (Missile)
4 : Medusa~ Medusa Queen (Missile, can petrefy)
5 : Minotaur~ Labyrinth Lord (Infantry)
6 : Manticore Rider~ Scorpiore Rider (Cavalry)
7 : Earth Creature~ Juggernaut (When dead, creates 2 Earth Elementals)
8 : Red Dragon~ Black Dragon (Flyer)

Forrest : Heroes : Ranger (Might) and Druid (Magic)

1 : Faun~ Satyr (Infantry)
2 : Wood Elf Infantry~ Wood Elf Seargant (Infantry)
3 : Wood Elf Archer~ Wood Elf Ranger ( Missile)
4 : Dryad~ Tree Nymph (Missile, can turn enemies into a tree, temporarily)
5 : Dendroid~ Denroid Soldier ( When dead creates 1 Dryad)
6 : Wood Elf Rider~ Unicorn Rider (Cavalry)
7 : Gryphon~ Mystic Gryphon (Flyer)
8 : Green Dragon~ Gold Dragon (Flyer)

Palace: Heroes: General (Might) Charmer (Magic)

1 : High Spearman~ Royal Spearman (Infantry)
2 : High Guard~ Royal Guard (Infantry, attack with swords)
3 : High Elf Archer~ High Elf Ranger (Missile)
4 : Magician~ Spell Caster (Missile, summons 2 Silver golems after every battle 4 for Spell Caster )
5 : Silver Golem~ Gold Golem (Infantry)
6 : High Elf Rider~ Silver Unicorn Rider (Cavalry)
7 : Pegasus~ Silver Pegasus (Cavalry, Flyer)
8 : Crystal Dragon~ Azure Dragon (Flyer)

I will be sending more, from Da Sherif.

 

Chris Kostas

2000 september 20th

Here's what I would like to see in Homm4 :

HOMM 4 TOWN/TERRAIN/HERO TYPES

Note : Classes with the same number (like cleric-heretic) are being considered as "opposite classes" and have different/"opposite" terrains.


1.Wizard (good)
terrain : Grass
town : Tower
creatures : Homm3 creatures

1.Warlock (evil)
terrain : Dirt
town : as in Homm3
creatures : Homm3 creatures
-----------------------------------------------------
2. Cleric (good)
terrain : Pure Snow
town : Monastery (Holy feel)

creatures : It has from Homm3 the Castle troops with a religious feel (4 monks, 5 crusaders, 7 angels).
1. Peasants/Fanatics
2. Priest/Reverend (can cast bless once in a battle)
3. Acolyte (with bows) (special : chant : Raises morale of Cleric troops)
4. Monks/Zealots (hand to hand)
5. Crusaders (2 attacks)
6. Valkyries
7. Angels/Archangels

2. Heretic (evil)
terrain : Lava
town : as in Homm3 (hell)
creatures : Homm3 creatures
-----------------------------------------------------
3. Knight (good)
terrain : something that feels
"human" or "civilised", maybe cultivated land?
town : Castle
creatures : It has from Homm3 the
Castle troops who would form a medieval army (1 pikemen, 2 archers, 5 swordsmen, 6 champions)
1. Pikemen
2. Archers
3. Bards (bows) (special:chant: Raises morale of knight troops)
4. Spearmen (ranged attack, no hand-to-hand penalty)
5. Swordsmen (2 attacks)
6. Warriors with crossbows/heavy crossbows, heavy armour (ranged att)
7. Cavalry
*no flying unit*

3. Necromancer (evil)
terrain : something with dead trees, graves, crosses, pebbles etc
town : as in Homm3 (Necropolis)
creatures : as in Homm3
-------------------------------------------------------
4. Rampart (Hero : Ranger) (neutral)
terrain : Forest (new terrain type where heroes CAN move through, penalty) town : In woods
creatures : Keep from Homm3 the Rampart troops who live in forest (1 centaurs, 3 elves, 5 denroid guards, 6 unicorns, +druids)
1. Halflings
2. Centaurs
3. Nymphs/Dryads
4. Elves
5. Druids (Ranged attack, 10% chance to "root" the enemies : slow them)
6. Unicorns
7. Dendroid sodiers/*trees* : They cannot move at all in the combat screen but
they can expand their branches and harm *every* creature they want in the battlefield.
(not in castle sieges) Of course, they are quite fast in forest or swamp,
slow in other regions and ultra-slow in necro, lava or barbarian
terrain. They can catch fire!


4. Barbarian (neutral)
terrain : Mountains (rough)
town : as in Homm3
creatures : as in Homm3
-------------------------------------------------------
5. Sorceress! (good)
terrain : Magic plains (Bright Earthly look with flowers)

town : It combines the 4 elements (Called Conflux?)
creatures :
1. Sprites (air)
2. Dwarves (earth)
3. Enchanter/Elementalist
4. Elementals (You can choose to build only ONE type)
5. Pegasi
6. Sirens (water)
7. Phoenix (fire)
Only enchanters (L3) can be ressurected with "ressurection".
However elementalists gain the ability to reanimate other sorceress creatures to the element it belongs to. (phoenix--->fire etc...)

5. Witch (Evil) BRAND NEW HERO!!!!!!!
Hero : The witch:Doesn't use a horse, she flies with a broomstick!
Town : Dark Tower With a haunting feel to it
Terrain : foggy, misty
Goal : She mixes ingredients and casts spells in order to create the ultimate beast!
Her army consists mostly of her turned-wrong experiments.
Creatures :
1. Slaves/Mutants (The failure of her experiments)
2. Spiders/Giant spiders
3. Vultures
4. Dark elves / Sharpshooters
5. Aparitions/ghosts (Not like homm2) (Another failure)
6. Wolfmen/Werewolves
7. The ultimate beast of course!
(Something like Frankenstein's monster or a surprise here?It could be everything!)

This castle may have a transformer, like the necropolis, which could "produce" mutants (a 5% of the stack may become ghosts) or the ultimate beast (from other L7 creatures)!

-------------------------------------------------------
6.Beastmaster (neutral)
terrain : swamp
town : as in Homm3 (Fortress)
creatures : as in Homm3

6.???????????
A desert town seems nice or
a pirate town or a thief or...?
*******************************************************

Classes with the same number (like sorceress-witch) are considered
as "opposite classes" and have different/"opposite" terrains.
Creatures should suffer a speed penalty when moving in opposite terrain. (Efreet moving through snow, etc)

Summarising :
12 towns to choose from :

4 Good : Knight, Cleric, Wizard, Sorceress

4 Evil : Necromancer, Heretic, Warlock, Witch

4 Neutral : Ranger, Barbarian, Beastmaster, ??????

I think that these towns would be most fun to play with!

Thanks for reading up to here!

E-mail to chriskos@otenet.gr

 

Alan Jones

2000 september 18th
I think that dwarfs should not be able to be recruited in the same towns as elves. In the might and magic games, you don't get dwarfs living near elves, and in other fantasy games dwarfs don't even like elves.
They should either have their own town type or be neutral creatures.

 

Mania

2000 september 11th

Hi there!

I have a quite cool suggestion for a special ability for a creature. When it attacks it has a 10% chance to inflict 25% damage to ALL creatures in a stack. For example: The creature (lets call it A) attacks another creature (B). It is in a stack of four. The special ability comes into play and B¥s hitpoints is reduced by 25% from every creature in that stack. That means that one creature dies by the special ability. it is not very usefull against lets say 10 level 1 creatures but 10 level 8+. I also want to say that most of the suggestions posted here are just another expansion to heroes III. You continue on the same track again, with new town identical in upgrades and others, be more creative (I am not saying that my suggestion was good).
Thats all!

 

William Thaw

2000 september 7th
I would like to see a pirate town that is dominant on the sea.

1. Landlubber-->Seaman-->Pirate-->Veteran Pirate (fist fight)
2. Volunteer-->Navigator-->Superior Officer (fight w/ clubs)
3. Swashbuckler-->Berzerker-->Sea Legend (swords)
4. Amatuer Shooter-->Pistoleer-->Gunman-->Dual Pistoleer
5. Captain-->Red Beard-->Yellow Beard-->Blackbeard
6. Cannonman-->Cannonfodder-->Cannonshell-->Bombadeer
7. "Tiny"-->"Gargantuan"-->"Crusher" (giant sea ogre)

Have the ability to capture sea monsters to fight for them.

 

William Thaw

2000 september 7th
1. Need to upgrade creatures 4-5 levels, often branching off in different directions. Example-Ogre can become Ogre Warrior, or Ogre Mage, the player gets to choose. From there Ogre warrior becomes Ogre King and Ogre Mage becomes Ogre wizard. Some heroes are better with mages than warriors, and vice-versa.

2. Need more options to strengthen the castles defensive and offensive capabilities. Example-upgrade the strength of the range attack from the tower. Also a built in defense against certain types of attack. Such as +10% def against spells.

3. The more types of castles and creatures, the better.

4. If Eagle Eye is going to be the least bit useful, each type of castle needs to be more different in spells offered.

5. Maps- Use painted maps to improve graphics. And characters should have more dimension to them.

6. The internal area of each castle should span two screens. One side would be the more militaristic/treasury/fortress section, and if you more the screen to the right, there is the marketplace/rural/living quarters type section.

7. Need to increase the level of strategy and variety to make the game more challenging.

 

StÈphane Lapie

2000 september 1st
I'd like to see in Heroes IV some things that could make the game more interesting :

- 2 game modes so that gamers with weak computers will still be able to play the game :
- the standard 2D mode for weak computers
- a 3D mode for powerful computers : I think many people would enjoy seeing 3D-modelized monsters battling in a 3D universe.

- Awards when a hero succeeds in a quest :
- assistance from creatures : if a hero has the "Dwarven Alliance" award (like in Heroes II), he can recruit every dwarf he meets. Or if he has "Dwarfbane" award, no dwarf will ever join him.
- some awards could be required to fulfill a quest or to go through some places. For instance, if a hero fulfills a quest and then gets from a Seer's Hut the "Crusader" award, he will be able to go through a quest guard that will only let "Crusader" awarded heroes through or to fulfill a quest from a Seer's hut wanting to see a "Crusader"
- of course, customizable awards would be a good idea.

- persistant quest guards : only heroes who have fulfilled the quest will be able to go through.
- some artifacts should be locked with a hero. This way, a hero won't be able to get rid of a cursed artifact by giving it away, or only the hero who got the good artifact will be able to fulfill a quest requiring THIS artifact.
- enhanced powers for the Grail since artifact combinations are more powerful than the Grail itself
- a sea city called Atlantis
- customizable hero portraits

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