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HELLO AGAIN! 2 NEW CITIES! LAKE CITY. This city is just lots of rivers and lakes, with spirits, animals and other creatures livinfg in the water, or by the water. Remark that this is NOT a Sea-town, it is just a town on land with LOTS of lakes and rivers, and wery few buildings. LEVEL: name, upgrade, upgrade II, Grail Upgrade. (aviviable for Level8 creatures when the Grail are in the town)
2 Hippo,
Blood Hippo, Dark Hippo 4 Piaraya Swarm, Poison Piraya, Death Fish 5 Fossegrim*, Draug*, Nøkk* 6 River Nymph, Lake Nymph, Nymph Princess 7 River Worm, Lake Worm, Winged Lake Worm 8 Lake Monster, Kraken, Great Kraken, Giant Kraken -------------------------------------------------------------------------------- * = These creatures are Norwegian Myth-creatures from lakes and rivers. "ø" in Nøkk is said like "ea" in the word learn The Heroes to this Castle would be something like: River-Pirate (might) 2,2,0,0 and Water-witch (magic) 1,0,1,2 ATLANTIS A city consisting of islands connected with bridges. All Atlantis cities is just "whats left" of the real Great City of Atlantis that sank in the sea. THIS TOWN IS AT SEA! -------------------------------------------------------------------------------- Atlantian
Peasant, Atlantian Farmer, Atlantian Citizen HEROES: NOTE THAT UPGRADE II OF SAY LEVEL 1 IS MIGHTIER/JUST AS MIGHTY AS BASIC LEVEL 2, UPGRADE II OF LEVEL 4 IS MIGHTIER/JUST AS MIGHTY AS BASIC LEVEL 5 AND SO ON. sorry for bad english. ODIN OF VALHALLA. |
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From
Serpentax, Heroes 4 should have a greater compatability with mods, like being able to make your own troops and towns (with built in software) now that would be cool, you could make it work by using BMP files for the Towns buildings and Creatures (1 file for each animation) that way a simple program could import and convert the files into the game, you could make stats for your creatures and a built in program could assign the Cost for each troop or building, that way you could make a super powerful player but his troops would cost a fortune. Also I want Mummies back for the Necromancer, And perhaps a Machine Town, |
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Wht
I really think would be good in Heroes 4 would be UPG.
LEVEL 6 UNIT : ARMAGEDDON DWARF-- DWARF IN GOLD PLATE MALE WITH
ONE GREAT SWORD IN EACH HAND. ATTACK : 17 \ DEFENSE : 17 \ HEALTH
: 15O \ DAMAGE : 30 \ SHOTS : NONE \ MOVEMENT : GROUND \ SPEED
: EXTRA SWIFT (7 HEXES PER TURN) Both dwarves have a 20% chance to slow the enemy they hit, and have a 40% chance to blind them. Both dwarves morale cannot drop below neutral, as the Armageddon dwarves are immune to all death spells. For
the Castle town, I would love to see more Angels and stuff, those
were cool! |
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Hi First of all, I reallylikethe homm1and and 3 -games. Maybe it is nice to add some more artifact, which aint good alone but combined with two or three others become very strong. For instance, a holy bow, ring and shoes |
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I was
expecting that the expansion shadow of death will have a I really
suggest 3do to make new characters, new artifacts, new trace |
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Some
wishings for a new town Step/Hills (Fortress) Level Name Weapons Specialties L 1 Giant Voultures Fangs L 2 Bushmen Blowpipes Poison-arrows paralyze the victim for one round L 3 Sabre-tooth Tiger Razor sharp teeth Reducing the opponents defensive L 4 Cave Bears Fangs/hands Get´s + in attacking for every round the opponent creature is damaged but not dies L 5 Giant Snake Poison teeth Can hit a opponent who stands a bit from. The poison inflict a big amount of damage. L 6 Mastodont Stampeding/Trample If the first opponent is dead the mastodont continues to the next opponent L 7 T-Rex Tail and Teeths Two attacks Heroes - for example: Shamans and Warriors. *More diplomacy *Be able to get allied with another player during the game |
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HEY AGAIN! This is Odin of Valhalla. I would just like to mention some ideas I`ve read here that I liked very well : - Dwarves and Elves in different towns. I would like a town with almost only elves (like Castle is to humans.) and the same with dwarves. I think that to many of the heroes are human, the human race should just be one of many, not a giant race who "is everywhere", and the other races should have more than one creaturetype each. (With races I mean elves, human, dwarves, lizardmen, minotaurs, halfings, orcs, trolls, goblins, ogres, undead, centaurs, and maybe gremlins and gnolls. I have propaply forgotten somone, but you get my point, right? I do NOT think that there should be a thousand different elven races, but three to four. And I do NOT mean that special monsters like manticores should exist in many different types.) - To may choos between two upgrades of a creatures, is a great idea! - I would like the/one of the water-town(s) to be named Atlantis. - I really would like socreror/socreress (why on earth did they remove her?), magicians, shamans, monks and priests to be new hero types, among many others. Let the druid remain a hero, that is much better than for them to be a creature type. - Lots of new castles and creatures, and three or four upgrades each. 8 or 10 creature types in each castle, but not more. LOTS of neutral creatures. Thats
all. |
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Ive still got tons of ideas for Heroes 4. Towns and Monsters: Stronghold.
Heroes:Warlord (Might) and Battlemage (Magic) Village: Heroes: Viking (Might) Warpriest (Magic) 1 :
Centaur~ Albino Centaur (Infantry) New Spell: Freeze ( Paralyses victim) Dungeon: Heroes: Overseer (Might) and Warlock (Magic) 1 :
Toadman~ Troglodyte (Infantry) Forrest : Heroes : Ranger (Might) and Druid (Magic) 1 :
Faun~ Satyr (Infantry) Palace: Heroes: General (Might) Charmer (Magic) 1 :
High Spearman~ Royal Spearman (Infantry) I will be sending more, from Da Sherif. |
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Here's
what I would like to see in Homm4 : HOMM 4 TOWN/TERRAIN/HERO TYPES Note : Classes with the same number (like cleric-heretic) are being considered as "opposite classes" and have different/"opposite" terrains.
1.Warlock
(evil) creatures
: It has from Homm3 the Castle troops with a religious feel (4
monks, 5 crusaders, 7 angels). 2.
Heretic (evil) 3.
Necromancer (evil)
town
: It combines the 4 elements (Called Conflux?) 5.
Witch (Evil) BRAND NEW HERO!!!!!!! This castle may have a transformer, like the necropolis, which could "produce" mutants (a 5% of the stack may become ghosts) or the ultimate beast (from other L7 creatures)! ------------------------------------------------------- 6.???????????
Classes
with the same number (like sorceress-witch) are considered Summarising
: 4 Good : Knight, Cleric, Wizard, Sorceress 4 Evil : Necromancer, Heretic, Warlock, Witch 4 Neutral : Ranger, Barbarian, Beastmaster, ?????? I think that these towns would be most fun to play with! Thanks for reading up to here! E-mail to chriskos@otenet.gr |
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I
think that dwarfs should not be able to be recruited in the same
towns as elves. In the might and magic games, you don't get dwarfs
living near elves, and in other fantasy games dwarfs don't even
like elves. They should either have their own town type or be neutral creatures. |
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Hi
there! I have
a quite cool suggestion for a special ability for a creature.
When it attacks it has a 10% chance to inflict 25% damage to
ALL creatures in a stack. For example: The creature (lets call
it A) attacks another creature (B). It is in a stack of four.
The special ability comes into play and B¥s hitpoints is
reduced by 25% from every creature in that stack. That means
that one creature dies by the special ability. it is not very
usefull against lets say 10 level 1 creatures but 10 level 8+.
I also want to say that most of the suggestions posted here are
just another expansion to heroes III. You continue on the same
track again, with new town identical in upgrades and others,
be more creative (I am not saying that my suggestion was good).
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I
would like to see a pirate town that is dominant on the sea.
1. Landlubber-->Seaman-->Pirate-->Veteran Pirate (fist fight) 2. Volunteer-->Navigator-->Superior Officer (fight w/ clubs) 3. Swashbuckler-->Berzerker-->Sea Legend (swords) 4. Amatuer Shooter-->Pistoleer-->Gunman-->Dual Pistoleer 5. Captain-->Red Beard-->Yellow Beard-->Blackbeard 6. Cannonman-->Cannonfodder-->Cannonshell-->Bombadeer 7. "Tiny"-->"Gargantuan"-->"Crusher" (giant sea ogre) Have the ability to capture sea monsters to fight for them. |
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1.
Need to upgrade creatures 4-5 levels, often branching off in
different directions. Example-Ogre can become Ogre Warrior, or
Ogre Mage, the player gets to choose. From there Ogre warrior
becomes Ogre King and Ogre Mage becomes Ogre wizard. Some heroes
are better with mages than warriors, and vice-versa. 2. Need more options to strengthen the castles defensive and offensive capabilities. Example-upgrade the strength of the range attack from the tower. Also a built in defense against certain types of attack. Such as +10% def against spells. 3. The more types of castles and creatures, the better. 4. If Eagle Eye is going to be the least bit useful, each type of castle needs to be more different in spells offered. 5. Maps- Use painted maps to improve graphics. And characters should have more dimension to them. 6. The internal area of each castle should span two screens. One side would be the more militaristic/treasury/fortress section, and if you more the screen to the right, there is the marketplace/rural/living quarters type section. 7. Need to increase the level of strategy and variety to make the game more challenging. |
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I'd
like to see in Heroes IV some things that could make the game
more interesting : - 2 game modes so that gamers with weak computers will still be able to play the game : - the standard 2D mode for weak computers - a 3D mode for powerful computers : I think many people would enjoy seeing 3D-modelized monsters battling in a 3D universe. - Awards when a hero succeeds in a quest : - assistance from creatures : if a hero has the "Dwarven Alliance" award (like in Heroes II), he can recruit every dwarf he meets. Or if he has "Dwarfbane" award, no dwarf will ever join him. - some awards could be required to fulfill a quest or to go through some places. For instance, if a hero fulfills a quest and then gets from a Seer's Hut the "Crusader" award, he will be able to go through a quest guard that will only let "Crusader" awarded heroes through or to fulfill a quest from a Seer's hut wanting to see a "Crusader" - of course, customizable awards would be a good idea. - persistant quest guards : only heroes who have fulfilled the quest will be able to go through. - some artifacts should be locked with a hero. This way, a hero won't be able to get rid of a cursed artifact by giving it away, or only the hero who got the good artifact will be able to fulfill a quest requiring THIS artifact. - enhanced powers for the Grail since artifact combinations are more powerful than the Grail itself - a sea city called Atlantis - customizable hero portraits |