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First of all
I would like it if the heroes from the campaigns would really
carry all of their skills and spell books over their next campaign...
I was very disapointed when playing sod... and I saw that neither
one og crag hack, gem, gelu or yog had any of the secondary skills
I taught them... thank you for reding this... |
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I want to
say to Mania. I knew about the dragon-skeleton dragon thing sometime
long ago, but I must have forgotten. Sorry about that. It should
be possible to create some kind of weaker bonedragon of wyverns
and basilisks to, I think. And bone Minotaurs, and bone Nagas,
and liches out of mages. The few units that this shouldn`t be
possible with, must be golems, elementals, spirits, (already
indeads to ,of course) and and gargoyles. That is at least my
opinion. THe bone type of the creatures should be weaker then
the original ones, but should keep any special abillities, and
gain al the new ones of the undead. Maybe this would make Necropolis
much stronger, but that could just be fixed by making another
good adventage on the other castles. And I still like my slave idea. Werebeast should be all in the same city, called Ruin or something. The Rockbeast was a great idea! Odin of Valhalla, who once again is sorry for bad english. |
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Hi y'all. I have a suggestion for a new spell. It should be a high spell. It should be called "Warscream" and the creature that it is cast on should scream (Aaaaarrrrrrrrrrrrrgghhh) and increasing its own attack skill with 5 and decreasing the morale of the first creature its attack after the spell. I also think that each hero class (if NWC keep them) should have some sort of special ability only available to them. For example, the knight should increase the defence and attack skill of any creature by 2 points each. The druid should give all creatures it has in his army 10% spell protection. The barbarian could give his troops an extra 4 attack skill. |
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First let me say that I really liked the idea about the war idol or rally flag. And now I have a suggestion for another town, perhaps called "the Canyon" The canyon would be a hideout for thieves and other undesirables, as well as having a few surprise inhabitants of it's own. The surrounding terrain would be cursed and/or hard to navigate for most other heroes. I. Rogues => Lowlifes |
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Hello I am responding to an E-MAIL I was sent about ideas for heroes 4. I think heroes of might and magic 4 should have a little more graphics than hereos 3 more hero classes more units and different teams. The story line should still continue on from heroes 3 when you build your buildings for fighting units when you upgrade you should get a choice 2 units to select from either upgraded or not upgraded it would save a lot of hassels. It would be good to have your buildings upgrade 4 times (fighter buildings). And in map editor there should be a random map generator like there is in hereos 1 and 2. |
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Caravan is a real good idea!!! Cursed/blessed artifacts and rallyflag sounds interesting to. To build an outpost sounds good, but
it should be more difficult than just cost a lot of money. (of
course it will do that to). There should be special skills (maybe
secondary skill, maybe hero speciality) that allowed heroes to
build outposts. One for each terrain type, and you should only
get to build on that type of terrain. To upgrade to Fort(, and
later to Town ?), you should have to learn expert, master (and
grandmaster?) first. Perhaps magic-heroes couldn`t upgrade more
than one level? |
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To make the game more strategic and 'realistic,' allow only one troop transfer with non-magical movement per turn. Troops transferred so they move, in effect, twice; are present with the receiving hero but are unavailable for battle. |
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Popular belief
is that the more complex a game is, the better. Wrong! Heroes
II was way better than Heroes III. There were a lot of things
that were good about Heroes III, too that are missing in Heroes
III. I would want the simplicity and the flow of game-play of
Heroes II and the menu and editor features of Heroes III. They
shouldn't make the artifacts so powerful. It seems the longer
the Heroes of Might and Magic series goes on, the more inflation
occurs. It's like one of the producers said, "Man, don't
you hate it when you don't have enough money to buy all the troops
in one week? Lets make it easier to buy things." or "don't
you hate it when your opponent has better troops than you? Well
I say, let everyone have the best troops. Lets get rid of weak
monsters. Everybody hates to have those in their army." They're making spells more powerful, troops stronger, everything cheaper, income greater, artifacts more common and better. Don't they see that they're ruining the game? It's like the NBA saying, "Hey, lets add more balls to make things more interesting." More is not necessarily better. They've made the game boring to play. They should just take the Heroes II version and simply improve on that. Yeah. Think about it. |
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Heroes 4 should NOT be real-time. How are you going to get resources? Should peasants go to the mines like in warcraft? no no, i think turn based is the best solution(it has worked so far). And for Odin of Valhalla, The skeleton transformer does make bone dragons of all dragons and hydras. But it is better to have 20 green dragons than 20 bone dragons so why bother, maybe the moral but why not buy another hero! Bye |