March 2001 |
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Whazzup!! Guess what Iv'e come up with, You should be able to import portraits, and heroes should look like their portraits, not just have the same look for all the Knights and the same look for all the Necromancers. Also, a castle editor is a must, you choose the background, the buildings (also their names and prices), units (also their names and prices), even heroes(yup!! names, look, spells, abilities and portraits). Oh and you should be able to go inside buildings, e.g: go into a library and you will see the interior and be able to interact with things and people in it. And also make wandering monsters actually wander around the map and attack castles. Thats all I wanted to say. Seeya!! |
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Hello! I'm a faithful Heroes III player from Sweden, that's why my english sucks. I havent played any of the other outcomes so much, (I didn't like them as much as teh hommam3. Some things I would like to see in the new game if there ever will be one is: 1.) I would like it to be real time based, Some houers has past waiting on the computers and friends... 2.) I would like to som new monsters ofcause and it would be cool if some of them were more active on the night and the other way around.. Some new heroes and artifacts are needed, I've played homam for so long now so I know every heroes startingskills and not to talk about all maps, allthoug I've downloaded hundreds of new maps I know them all and were to find the artifacts and what they give. 3.) Then I've thought aboute som 3D. It would be cool if some parts were in 3D, the battles for example. well this is aboute what i can come up whit right now, the game is allready perfect except for the fact that I know all the maps, heroes, artifacts, monsters (I even know their health whitout looking first)... I want to thank 3DO for the game and I hope the fourth eddition comes out in Sweden soon. Philip N Sweden.. |
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I had a "temporary" design in numbers for the Pirates Army" 1) Squirm: ATT
5 DEF 4 Damage Skill 1-3 Health 7 Speed 4 3) Bucaneer:
ATT 8 DEF 5 Damage Skill 3-5 Health 21 Speed 6 5) Thug: ATT
6 DEF 7 Damage Skill 3-5 Health 25 Speed 7 Shots: 8 7) Enforcer:
ATT 11 DEF 8 Damage Skill 8-10 Health 40 Speed 9 9) Pirate Archer:
ATT 11 DEF 7 Damage Skill 11-15 Health 55 Speed 7 Shots: 24( Shooting
Penalty) 11) Captain:
ATT 15 DEF 13 Damage Skill 19-21 Health 95 Speed 11 13) Tiger Shark
(These babies can swim in a little puddle of water, just ask the Water
Elemental) ATT 22 DEF 22 Damage Skill 35-40 Health 185 Speed 16 While playing MM8, I became fascinated with the idea of fighting Regnan pirates. This was someting that it was incredibly good. I thought also about the sharks on MM7 was a good idea since you were exploring all nature sources: earth, wind, fire and water. Now, I thought hard to write this before I even send this. Could it be possibly that HOMM 4 have an island (or several for that matter) where the player can either fight or hire pirates? Wha tabout having a few pirate ships cruising on the ocean, searching for heroes and pillage their ships? Or how about Regnan Pirates having heroes also? What if you add Buccaneer, Pirate, Thug, Captain and Admiral as the army for the pirates along with (get a load of this one) SHARKS!!! Before you laugh of my idea put it in your imagination and think of the odds for each and every hero defying the pirate's maritime laws and fihgt for the righteousness or for the glory of being the consumant lord of the world of Jadame (how about Erathia?) Please consider this idea if not for this platform then for the release of HOMM 5, if you have one. Also, consider letting the players fight in oceanic battle sagainst any foe on your next MM9. Instead of taking the boat to another place and automatically load the destination, consider allowing the player to explore the seas, get attacked by either Regnan or other enemies and taking matters on his own hands. That would be interesting. |
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I would like
to see massive changes to the Hypnotise spell. Hypnotise: At Basic it
is less than (Power x 50) + 40. What do you
think? |
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I only have one suggestion for it: I think that it should include creatures from Might and Magic 8, such as the dark elves, the dark dwarves, and the juggaurnauts. |
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Hello! I'm Wesley
from the Netherlands again! 1 Day And Night!
2:Monsters on
Map Should Move and Follow you! 3: Upgrades.
4:Upgrades 2
5:Spells Oke time for the monsters I remaked the table and this is the result:
Colours: |
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One more upg. level if you (and your fans) have enough names for theseupgrades;More intelligent "AI" players. Thanks! |
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Hello I'm Wesley and I am from the Netherlands, so my English isn't the best! I have Several ideas for the game like: 1: A day and night section, Some units are only active with night (Moon Dragon) and some only at day (Sun Dragon), And some creatures may be more aggressive at night than during daytime, like (Wolfman, Vampires, Giant bats, and Gargoyles) Other like the Crusader and the Mermaid are more active during day. 2: I like to see the Monsters on the map moving! Because its to easy to avoid some of the harder monsters, They must attack you or follow you till they get tired, If a monster attacks you from behind he may start the fight and if you attack a monster from behind you may start the fight, If you attack him when looking into the face, the strongest then may begin. 3: Sorry to say this, but I don't like the heroes that are in HOMM! They are all boring! I like to see Lord Haart and Catherine and the other famous heroes from armageddons blade! But the others must be eliminated! Give them heroes like: Hercules, Charon, Pan, Cupid, Hades, Echidna, Typhon, Xena and that kind of heroes! 4: Also the heroes must join a fight! They can summon (Echidna) and attack (Hercules) the other enemy heroes and creatures, and they can die like other creatures, but they are very powerfull and have many spells! 5:
There must be different kinds of upgrades, like this: 6: Also there must be monsters till level 10, so 10 monsters in every castle. 7: There must be many new spells like: Shrink, Size Change, Frost Nova and Fairy Dust. 8:
The Units who upgrades in HOMM3 are to familiar to there level 1 creatures!
Like Stone Gargoyle becomes Obsidian Gargoyle, That's boring the upgrades
units must look totally different then there level 1 creatures like
this: 1 Kraken Upgrades to Sea Witch Upgrades to Sea Dragon. 9 The monsters must have spells like the fairy dragons has! Almost every monster must have an special skill! Hello! Here the Family's monsters, Some have 1 some 2 some 3 and some 4 characters, the upgrades look totally different than the others. The names behind the units like white wale (KRAKEN) are the enemies of that unit. So the white wale will do many damage to that unit, just like the archangel does to the devil. If an unit has 3 upgrades the 4th is very strong! There aren't normal units like normal skeletons normal troglodytes and normal minotaurs anymore, the minotaur and nagas I mentioned are the second versions of HOMM3 + Armageddon's blade, so the nage queens and minotaur kings and so on!. All seconds units from HOMM3 are in it, only the marksman aren't there anymore, they become eagle eyes. And the Brown centaur is also instead of the white one, the white ones become Winged centaurs. I don't like names like arch devil and power lich so I just called them lich and devil. Pegasus doesn't have an female elf on his back. Dark elves are females now. Units for several kinds of towns. The neutralls start from TROJAN HORSE. (Please see the upper table) |
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Make those spells look and sound more "arcane"! Creatures should glow orange and red when burned by fire and turn blue-white with frost when chilled.Make those spells look and sound more "arcane"! Creatures should glow orange and red when burned by fire and turn blue-white with frost when chilled. |
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A whole new dimension: Make room for global spells at Master of Magic. Each town can build a magic house, in that house you can cast a spell (spells available depends on town) that effects all your and/or opponents troops, or the world in whole. The spell will take some time to acomplish, and will be interupted if the town is conqured. Robert |