june 2000
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2000
june 28
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All I want is more towns and creatures. I'm bored with the old ones in 3 |
2000
june 26
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When one wants to go to the castle, one is obliged of click once then second time, the time that the castleau is redefined (in the screen card, to the left). It would be much more useful to reach the castle with a simple double(copy) - click. |
2000
june 26
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Hi,
I see Gaird has made plenty of suggestions, so now it's Dave's turn.
~ Dave |
2000
june 25
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My
comments, in part, echo previous suggestions. However also included
is other ideas: |
2000
june 25
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How
about a "buy all available troops" option in the castle. real annoying
at the end of the game when you have more money than god and seventeen
castles. ch |
2000
june 24
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Non-Aligned Heroes Behaviors
--------- |
2000
june 17
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New
spell ideas: |
2000
june 15
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To my great dismay I read that some people actually have got the audacity to suggest that Homm4 should go real-time. To those people (even the one that that suggested a split between real-time for day-to-day action and turn based strategy for the combat sequences) I must say one word; NO! The beauty of the Homm series lies in the fact that it is a turn based system. If you want RTS then go and play Warcraft, Starcraft, Diablo or any other of the billion RTS games available. Don't mess with our favourite game. Real Time Strategy is not the holy grail! There are many polls on many websites that address this issue and ALL of them have come up with the very clear result that the vast majority of gamers want to keep the Homm series turn based. I have only one suggestion for Homm4 and that is a statement that I understand is shared by a very large number of gamers out there; keep Homm4 TURN BASED...forever! Fredrik Bäck |
2000
june 14
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Heroes
of Might and Magic IV idea suggestion: Lord Haart |
2000
june 13
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For
those who are not yet sick of our suggestions, here are a few more new
creatures, spells and artefacts 2) Artifacts
3) New
Town - |
2000
june 07
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A
few more quick suggestions from two Heroes Fanatics... I had
one more idea for a town... it may be silly but I decided to include
it anyway I've given my neutral and evil towns, Here is my idea for
the forces of Good. |
2000
june 04
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I
think they should make it so you can get level 8-10 creatures in castles.
But somehow make it so that the lower level creatures still have their
uses, maybe they could make it so that certain low level creatures are
say "dragon/hydra slayers" who do 200% damage and take 50% damage to
dragons/hydras. And maybe they should have it so some unupgraded units
are ranged, but the upgrades ones are excellent melee fighters (just
to add some variety to the game :-)). Richard |