July
2000
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2000
july 31
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1) "Cylinder" maps. Allow to have maps where heroes can move directly from the left side of map to the right side. The map likes cylinder. 2) Allow having different building direction for the same town. Like Castle can build 11 different types of units but you can build in single one town only 7 with different distribution of power (Fly, shoot, run.). For example: you build Griffins you can not build Zealots but you can build Archangels. And if you build Zealots you can not build Archangels and Griffins but you can build Titans and so on. Also the spread of resources required for building different direction should be different. 3) Be able to destroy random one building in town when you capture it. I think it can be done as an option in starting parameters of game. 4) Be able to manage speed/view of each player separately. It will really speed up the game! 5) For multiple player have option with limit of heroes ~ heroes depend of number of town-castles you have. Like number of heroes = 1 + number of towns. 6) Sheared life spell. Question and definitely not for upper then second level units and at least advance magic for 1 level and expert for 2. Consider 1000 gremlins that you can kill all together or can not at all. It will keep light units in use till the end of the game. 7) Took simple quests in tavern for reward of experience or bonus. 8) Most of but not all types of units should have addition abilities. Like increase defense of other units in town while present, increase hero movement in swamps. Also consider a units that will cancel/reduce heroes attack or/and defense bonuses. 9) Should be Artifacts that allow to reduce/ cancels primary and secondary skills of opponent hero. 10) Ability to search not only ultimate artifact/grail but also several small things (money resources) like event but you should dig it if you know where. And it can be reached not only by hidden map but somewhere else. 11) No save option. Allow to have no save option in starting map configuration. 12) Grail structure upgrade? 13) Please, please do not do it 3D. I have a worth example: Excellent game Panzer general disappear and lost all interest after transforming from 2D to 3D. Personally by me I can not play in 3D long enough because eyes become tired of all those polygons very fast. 14) I read interesting suggestion about add to fire magic "Force march" spell that will increase land movement by cost of luck and morale. I have two Water spell more: "Strong wind" will increase movement on sea and Levitation. This spell should remove penalty when you walk on a rough terrain. 15) Wind and terrain effect like in one way heroes move faster then in other? 16) Lost + move over the portals. 17) Publish the final score calculation method. 18) One more resource? Like water? To be continued. > Vlad. . |
2000
july 22
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This are my suggestions for HOMM4 |
2000
july 22
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From Albert I propose a fort for attacking armies, which can reduces ranged attacks from the turrents or enemy's archers, and can prevent enemies attacks unless the attackers open the fort gates or being destroyed by enemy armies. However, that temporary fort should be an expensive " war machine" and have better blocking effect when the heroes equipped with a skill called "Fort " or something like that. Besides, I also hope the " destroy Undead " spell should have higher power against the undead. |
2000
july 22
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Hi |
2000
july 22
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I want to give ideas for Heroes 4: |
2000
july 12
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I love the idea of a Sun Empire town (not sure that that's the perfect
name, but the rest of the plan is awesome!) |
2000
july 10
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I have spend a lot of time talking with other HOMM fans about possible
game improvements and I've just discovered this site. So, I send you
some of our ideas: |
2000
july 7
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During XL maps that usually last a looooong time, how about adding a
feature that allows you to buy all creatures in a given town with one
click as opposed to clicking on each dwelling. This, provided you have
enough gold/resources to do so. |
2000
july 6
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Here
is my suggestion: |