July 2000

 

 

 

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2000 july 31

1) "Cylinder" maps. Allow to have maps where heroes can move directly from the left side of map to the right side. The map likes cylinder.

2) Allow having different building direction for the same town. Like Castle can build 11 different types of units but you can build in single one town only 7 with different distribution of power (Fly, shoot, run.). For example: you build Griffins you can not build Zealots but you can build Archangels. And if you build Zealots you can not build Archangels and Griffins but you can build Titans and so on. Also the spread of resources required for building different direction should be different.

3) Be able to destroy random one building in town when you capture it. I think it can be done as an option in starting parameters of game.

4) Be able to manage speed/view of each player separately. It will really speed up the game!

5) For multiple player have option with limit of heroes ~ heroes depend of number of town-castles you have. Like number of heroes = 1 + number of towns.

6) Sheared life spell. Question and definitely not for upper then second level units and at least advance magic for 1 level and expert for 2. Consider 1000 gremlins that you can kill all together or can not at all. It will keep light units in use till the end of the game.

7) Took simple quests in tavern for reward of experience or bonus.

8) Most of but not all types of units should have addition abilities. Like increase defense of other units in town while present, increase hero movement in swamps. Also consider a units that will cancel/reduce heroes attack or/and defense bonuses.

9) Should be Artifacts that allow to reduce/ cancels primary and secondary skills of opponent hero.

10) Ability to search not only ultimate artifact/grail but also several small things (money resources) like event but you should dig it if you know where. And it can be reached not only by hidden map but somewhere else.

11) No save option. Allow to have no save option in starting map configuration.

12) Grail structure upgrade?

13) Please, please do not do it 3D. I have a worth example: Excellent game Panzer general disappear and lost all interest after transforming from 2D to 3D. Personally by me I can not play in 3D long enough because eyes become tired of all those polygons very fast.

14) I read interesting suggestion about add to fire magic "Force march" spell that will increase land movement by cost of luck and morale. I have two Water spell more: "Strong wind" will increase movement on sea and Levitation. This spell should remove penalty when you walk on a rough terrain.

15) Wind and terrain effect like in one way heroes move faster then in other?

16) Lost + move over the portals.

17) Publish the final score calculation method.

18) One more resource? Like water?

To be continued. > Vlad. .

 

2000 july 22

This are my suggestions for HOMM4
Why are Luck and Leadership limited at +3 ?
An exemple : Just imagine your knight with his competence at expert and a group with only Castle staff finding an artefact upgrading the Leadership... Your creatures will be able to hit two or four times !!! (Imagine your crusaders with eight hits during one round...) It will restore some interest in this two competence... And it should be realy necessary for more strategy during the fights at the begening of the round to know wich creature will receive this "present" (2 hits or double dommages) It will stop the unluck to receive a double dommage bonus when your are fighting the last 12 Matser-Gremlin with your 50 Cyclops Kings... and there still the biggest part of your ennemy armies waiting for you ! In fact, your unit becomming this present will be selected with a color or something like that at the begining of the round and then you will be able to choose the best thing to do with this unit. It will put realy more influence in the fights for those two competences !!!
Waiting for the number 4...
your sincerly Da Steck, Geneva.


2000 july 22

From Albert

I propose a fort for attacking armies, which can reduces ranged attacks from the turrents or enemy's archers, and can prevent enemies attacks unless the attackers open the fort gates or being destroyed by enemy armies. However, that temporary fort should be an expensive " war machine" and have better blocking effect when the heroes equipped with a skill called "Fort " or something like that. Besides, I also hope the " destroy Undead " spell should have higher power against the undead.


2000 july 22

Hi
it's music time and here is your favorit D.J. dragon
I have some new sugestions for ours ultragame HoMM IV
Two new castles
Cloud keep Units Level Unit Upg. Unit Units Type Units description Generate Building
1 Birdman Flyer Creatures with human body and bird Nest huts head and wings, and were spears.
2 Banker Guardian Walker Dwarfs with winged helmets which Cloud banc allow them to soar.
3 Carpet Raga Flyer Asiatics which fly on magic carpets Minaret and were great sabers.
4 Mooner Star Thrower Dark-dressed druids which can lull Star temple Shooter enemys throwing stars on them.
5 Rays Light Walker Twinkling eyes which attack with Sun rays Elemental their Light ray.
6 SyimphalidGreat Thrower Big, bronze birds with ability to Flying island Syimphalid shoot enemys with their feathers.
7 Twiste Cyclone Flyer Great Winds which continually spin Wind Palace Around.
8 Titan Noble Thrower Old unit. Cloud Castle Titan
Threetop kingdom Units level Unit Upg. Unit Units Type Units Description Generate Building
1 Pixie Sprite Flyer Old unit. Three huts
2 Elfie Elfie Walkers Small elfes in green/red suites Traning arena Swordsman which were spikey swords
3 Wasp Wasp Flyers Wasps from MM VIII. Hive Worker Worior
4 Woodsman Wood Thrower Men which guard forest throwing Spears Three Gardhouse keeper on enemys,they raise moral.
5 Plant Plant Walker Little,fat women which are dresed Flower ring Wich Sorseres in Flowers. Atack with flower polen.
6 Sharpshooter Sniper Thrower Old unit. Three watch
7 Druid Grand Walker Folowers of mystic,nature cult which Mistletoe three druid Atack with special,close combat magic
8 Dendroid Dendroid Walkers Gigantic dendroids,much more powerful Oldest three golem gigant then Any other type of dendroid or golem. Ability to build another certan castle in your castle like Rampart/Threetop kingdom; or Tower/Cloud keep; but that shoud be very expensive maybe 30000 of gold 100 of wood and ore and 50 of all other resource. Make ore more more orelooking. Make 3rd type of heroe for every castle which will be combinacion of might and magic heroe. Artefacts At first new kind for artifacts: belts Book of ultimate magic:Combined of all tomes of magic it will give you all spells in game but it will alsoo give you 10 knowlige and spelpower. Dred knights belt:Grants necromansy Great barel of beer:Grants luck and moral by 3 but decresse spellpower and winsdom by 1 and increse atack and defense Holy Sword:Gives 4 atack,prayer spell in spellbook and 2 moral Helmet of pyre speed:Increse speed of units and heroe Make new things which can be colected on map which wan't be a resource or artefact like: Dragon egg:you can sell it for a good money or raise a dragon,if you decide to raise a dragon there will be built structure where you can regrut dragon after 2 months.also colectibal in Dragon utopia. Thresure box:It gives you some thresure and increse your heroes backpack.

P.S I like the idea of morph unit but I also think that would be unfere because they would be most powerful unit in whole game.
P.P.S I'm wery sory for mistakes in writing but I can't find my dictionary.


2000 july 22

I want to give ideas for Heroes 4:
-can use characters of the campaigns, -add new towns as:-a sea town with Kraken,Sea-dragon...
-a town with urban legends as werewolves,bigfoot...
-create a system of religions in the game with advantages(more morale or luck)and inconvenients(sacrifice creatures each week...),
-new specialties for heroes:-can choose where to add the primary skill's point win to each level but have less secondary skills, -win 2 primary skill's points but have less secondary skills, -can cast 2 spells in one turn of combat but have less slots for creatures, -give a bonus of life points to all cretures we control.


2000 july 12

I love the idea of a Sun Empire town (not sure that that's the perfect name, but the rest of the plan is awesome!)
I also think it would be cool to have somewhere on the adventure map where you could recruit a random unit from one type of town, once a week. It would work kind of like a specialized refugee camp. For instance, you could recruit castle units at "the circus" and inferno units at "the hot springs." Necromancers could be found at "funeral processions", while stronghold units might frequent "gladiator matches"
I also had a really bizarre idea for a neutral creature, something called a Morph. The morph would randomly change to a different unit before each turn. To designate which unit is the morph, perhaps all morph units would be blue. For instance, if someone had five morphs in their army, when the battle begins he might have five blue centaurs. By the next turn, he may have five blue cyclops, followed by five blue titans. It would probably be necessary to give morphs a set number of hit points, so that they cannot be killed too easily.
That's all for now, thanx


2000 july 10

I have spend a lot of time talking with other HOMM fans about possible game improvements and I've just discovered this site. So, I send you some of our ideas:

- NEW HERO SKILL CALLED BRIBE: An expert hero with this skill could open a "negotiation phase" (like the tactics phase) before a battle in which he could bribe some of the enemy's forces using money or resources. This feature will add some surprises to those prideful heroes with big armies and could give a chance to rich empires with little armies.

- HEROES GROWTH: When a game takes a few months (over five, for example), heroes growth is a little limited. Once they learn his eight skills they only can growth in the four primary skills. The game will gain a lot of interest in great campaigns if the heroes can learn new skills over the initial eight. Example: a hero who gains level 20 could be capable of learn one more skills, other one can be learn at level 25, etc. In general, we think that veteran heroes could not merely get more strenght, defense, etc.

- CITIES GROWTH: Is the same problem of heroes growth. A powerful empire (with lot of money and resources) can totally develop a city in a few weeks. Long games would gain a lot of strategic interest if the cities could gain new structures depending on their time as capitals, for example.

- MORE CREATURES IN A HERO'S ARMY: When HOMM III relieved HOMM II we all gladly salute new features like the increase of the hero's army (seven creatures instead of five). We hope that HOMM IV will repeat this improvement. A hero must be capable of strengthen his army with all of his cities' type creatures, maybe in two rows of the battlefield (vanguard and rearward).

- BATTLEFIELD: The hero could assing some creatures to protect others. That is, enemy forces would defeat the defenders prior to attack the defended troops. This will allow a hero to protect his most valuable creatures.

- AN IDEA FOR A CITY: Oceans will be much more interesting if HOMM IV could include a new "marine city" with heroes like NAVIGATORS or SEA WOLVES and creatures like SIRENS, SEA SERPENTS, PIRATES & BUCCANEERS... A LEVIATHAN could be a fantastic top level creature.

Please pardon my poor english and this long message. If some of this ideas serves you, we all be pleased of helping in the develop of this FASCINATING game.



2000 july 7

During XL maps that usually last a looooong time, how about adding a feature that allows you to buy all creatures in a given town with one click as opposed to clicking on each dwelling. This, provided you have enough gold/resources to do so.
Just a little something to speed up gameplay.

 

2000 july 6

Here is my suggestion:
Two new castle
Mountin Lords
1.level monster:Leming workers/Leming wariors(generate in qary)-creatures vhat look like imps but have no wings,tale and they are coulored like obsedian gargoyels.{Walk,same}
2.same:Oggs/Ogg masters(generate in Tunels)-Egg looking Creatures with long hair,short arms and legs,their face is on wholle their body and they have a big club in their right arm.{walk,throw club}
3.same:Chamois/Ibex(generate at mountain plain)-Their name sais all about them,but I have to add that there is no obstacle that can stop them.{fly,same}
4.same:Trol/Mountain trol(generate at ____)-Our old friends.{walk,same}
5.same:Rock raiders/Flying heroes(generate at falcon cages)-a knights who raid on gigantic birds.{fly,same}
6.same:Rock feris/Rock sorseres(generate at magic clifs)-Combinations of golems and mages.{cast magic,cast rock blast}
7.same:Ice drakes/Flame drackes(generates at ice mountain/vulcanoe)-A small dragons with ability to fresse/burn enemy.{fly,same}
8.same:Sasqoch/Yety(generate at wood mountain/High mountain tops)-Long haird humanoid creatures.{walk,same}
Sun Empire 1.same:Hawks/Falcons(generate at _____)-Bids treind to hunt and kill.{fly,same}
2.same:Ninjas(generate at ____)-Dark Dresed masters of ainched wepon using skill.{walk,trows ashuricean}
3.same:Samurais(generates at war school)-Great,strong soldiers with great sabers.{walk,same}
4.sae:Canoners(generates at powder magazine)-Men With long bambus pipe wich fires an explosive Ball.{fire,same}
5.same:Chainees spirits/chainees spectors(generate at graveyard)-Ghousts with white face gray/black suit and hair pad on top of its had.{fly,same}
6.same:Pandas/War pandas(generates at bambus parc)-Black and white bears with iron,thorny armour trained to fight{walk, same}
7.same:Confuchies clerics/Confuchies priests(generate at Confuchies temple)-Clerics wich fly while meditating and atack with mind atack.{cast,same}
8.same:Chainees Dragons(generate at the sun altar)-Great,serpent looking dragons,they fly through the air but they have no wings
New units for other castles: Castle-Macemans Rampart-Anchaters Necropolis-Mumy Dungeon-Himera Stronghold-Boar Tower-Halfings Fortres-Snake trower
New spels:
Rock blast-Sumons lots of stones to fly up from earth insertan radius
Thunder ball-Lightning which strikes 3. randomly chosed enemys
New objects on map
Caves-allow you to get new units from dungeon
Clod Castle-Alow you to get new units from Tower
Altar of gods-Raise all your primary skils by 3,moral and luck by two and cast preyer in your next battle for a fee

THAT WOULD BE ALL FROM ME

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