July

2001

 

 

 

 

The new ones are on a yellow background.

 

 

 

Back to Heroes 4 summary Read the oldest Back to the News page Download the fonts used on the site

JAS

2001 july 18th

Well, I just had several new town ideas. I don't know if they have been done before, so I apologise for any similarities.

Name: Quarry
Alignment: Neutral
Might Hero: Supervisor
Magic Hero: Pyromancer

Creatures:
1. Worker - Skilled worker(Work Camp): a guy with a shovel. Hits people with it. Upgrades to a guy with a pickaxe. Hits people with it.
2. Lead slinger - Iron slinger (Toolshed): Heavily armored person that hurls bits of metal with a sling.
3. Slag bird - Slag Eagle (Slag heap): A tough bird with pecking attacks. Cannot be poisoned.
4. Ore beetle - Greater ore beetle (Burrows): A solid melee attacker. Looks like a stag beetle. Greaters can attack 2 spaces due to their large jaws.
5. Lava Golem - Nova golem (lava vent): A semi-molten figure with a breastplate and helmet. Lava golems burn people with their touch while nova golems shoot lava bolts at enemies. Resistent to fire.
6. Steam tank - Juggernaut (Assembly plant): A big cannonball-shooting thing with wheels. Has a dozer blade in front. Juggernauts have an area effect attack.
7. Rock crab - elder rock crab (smelter): A big tough land crab. Causes fear. Immune to spells.
8. Glass dragon - Diamond dragon (dormant volcano): Enormous flying creatures. Diamond dragons are incredibly tough and spells only have a 5% chance of working on it.

Special buildings:
Public baths: breeds workers
Slave market: Can buy random creatures.
Vaults: Increase gold and ore production.
Grail: Great Engine.

Name: Asylum
Alighnment: Evil
Might hero: Warden
Magic Hero: Psychiatrist

Creatures:
1. Inmate - Psycho (cell block) : A madman with a knife. Upgrades to an even madder man with an axe.
2. Watchman - Sentry (Watch tower) : armed with a ranged weapon of some kind. Cannot be blinded.
3. Bloodhound - Rabid bloodhound (Blood kennels) : A fast canine attacker. 2 attacks.
4. Enforcer - Executioner (Armoury) : A heavily-armored soldier with a long halberd. Attack affects two spaces.
5. Preacher - Plague preacher (public square) : attackers with their voices. 10% chance of controlling enemy stack.
6. Doom crow - doom shadow (Attic of doom) : A huge, black bird. Enemies attacking it suffer MASSIVE luck penalties. Swoops like a harpy.
7. Horror - Abomination (Dark corner) : An enormous insect-like thing. Lowers enemy morale. Paralyses target. Target cannot retaliate.
8. Shadow steed - Nightmare (Black belltower) : To get an idea of what it looks like, look at the 7th edition Nightmare card from Magic: The Gathering. Enemies cannot retaliate. Their luck AND morale drops. It is immune to all mind spells. It teleports to anywhere to the battlefield. Its attacks have a 10% chance of causing instant death on 90% of the entire stack. Need I say more?

- Jas

 

ElPackero

2001 july 16th

Hey I hope U know this bit of Info I'm about 2 tell U...
On a HoMM4 preview website, I read that there wasgoing to be a new system of alignments. There will be 5 alignments: Nature, Order, Death, Chaos and Life.
Each alignment will have 2 neighbours and 2 opposites, but I'm not sure what that means. Does it mean that each alignment will have 2 good towns and 2 bad towns or is it just about alignments allies and enemies. I just thought I would like to share this wit U.

 

 

ElPackero

2001 july 15th

I have sum good towns 2day and I hope U like em:

Kingdom:

1. Peasant-Militiaman (Peasants are from HoMM2, Militia are peasants dressed in a leather vest and with a short spear)
2. Pikeman-Pikeman Veteran (Like in HoMM2)
3. Archer-Marksman (Like in HoMM3)4.Zealot-Paladin (Zealot is a man in ragged white robes with two hand axes a leather vest, Paladin is from HoMM2 except wit mace)
5. Griffin-Royal Griffin (Like in HoMM3)
6. Cleric-Amnist (Cleric can cast Magic Arrow and Bless, Amnist can heal, Dressed like monks)
7. Cavalier-Champion (Like in HoMM3)
8. Angel-Archangel (Like in HoMM3)

Rampart:

1. Faun-Satyr (Attacks by kicking with hooves)
2. Hunter-Woodsman (Woodelves in green with hand axes, Woodsman in fur vest and is wearing cap)
3. Wood Elf Archer-Wood Elf Ranger (Like in HoMM3)
4. Bear-Grizzly Bear
5. Nymph-Dryad (Woman in white robe That shoots energy ball. Dryad is in a green robe made from weeds and leaves)
6. Druid-High Druid (Druid is a man in a short white robe in a fur cape and vest, can cast magic arrow and can heal, High Druid can tangle enemies in vines and summon an elemental of his choice)
7. Unicorn-Silver Unicorn (Like in HoMM3 except silver Unicorns do more damage to the all Necropolis units and Demons)
8. Treant-Living Elemental (Like Dendroids in HoMM3, Living Elementals can heal)

Tower: The wizard and alchemist moved to the middle of nowhere to practice further studies in peace, but the dwarves and halflings live in this area, so the wizards made allies with them and built them machines to use in war.

1. Halfling-Hobbit (Like in HoMM2)
2. Gnome-Dwarf (Like the Dwarves in HoMM3)
3. Stone Golem-Iron Golem (Like in HoMM3)
4. Genie-Djinn (Like in HoMM3, Djinni Can cast illusion to guide enemy hero away from tresure and the player)
5. Magi-ArchMagi (Like in HoMM3. Magi can cast magic arrow and Bless, Arch Magi can cast fire wall and Lightning Strike)
6. Whirligig-Gyrocopter (A gnome in a small helocopter-like machine)
7. Naga-Naga Queen (Like in HoMM3)
8. Giant-Titan (Like in HoMM3)

Palace: A mix of High Elves and Samurai

1. Eagle-Falcon
2. Yari Elf-Yari Samurai (Elf in Samurai Armour with Spears)
3. High Elf Ranger-High Elf Sharpshooter (Elves in Samurai Armour with bows, Sharpshooter can shoot magic arrows)
4. Ninja-Grey Ninja (Ninja's hide in shadow, Grey Ninja turn into mist making it impossible for the enemy to retaliate)
5. Wisp-Will'o'Wisp (Lightning Balls)
6. Channeler-Avatar (Shinto Monks who levitate, Channelers can cast Meditate, Cleanse, Avatars Teleport and cast Polymorph
7. Ki'Lin-Winged Ki'Lin (Chinese Unicorns)
8. Fire Bird-Pheonix (Like in HoMM2)

New Magics:

Light=
Summon Angel (Summons Angel)
White Fire (Summons a holy Fireball)
Bless Light Beam (Summons a beam of light, does double damage to all necropolis units and werewolves)
Cleanse (Reduces the effectes of Disease and Poison)

Dark=
Necromancy (Summons a skeleton)
Curse
Summon Balrog (Summons a Balrog)
Poison Cloud (Summons a cloud of poison)
Hell Hound (Summons a Hell Hound)

Mind=
Morph (Morphs one unit into a duplicate of the unit it's near)
Fear (Creates a scary image which lowers morale speed and luck)
Polymorph (Morphs unit into a harmless sheep)
Duplicate (Creates a duplicate of one unit, lasts as long as the unit that it's a double of)

Neutral Magic=
Meditate (Rebuilds Magic Points)

 

 

ElPackero

2001 july 15th

Cool Stuff for HoMM4
I have sum cool ideas 4 HoMM4 and I hope U like em. I decided to throw out the Inferno/Hell town since I think Demons should only be summoned.

Evil Towns:

Necropolis:

1. Bat-Vampire Bat (Flys)
2. Skeleton-Skeleton Warrior (Skeletons have shortswords, Skeleton wariors have hand axes and light armour)
3. Zombie-Ghoul (Ghouls eat corpses)
4. Specter-Banshee (Spectres are like the ghosts from HoMM2 and Banshees scream)
5. Vampire-Nosferatu (Like Vampires in other Games)
6. Liche-Necroliche (Liches, Necroliches raise skeletons)
7. Death Knight-Reaper Knight (Skeletons on Skeleton Horses, Reapers have a black robe on and carry scythes)
8. Fallen Angel-Darch Angel (Pronounced Dark. Pale with Black Bat wings and with swords, Dressed in Black Robes and blck tatoos)

Dungeon:

1. Urchin-Troglodyte (Like the troglodytes in HoMM3, urchin is smaller)
2. Harpy-Stridge (Stridge is harpy but with Vampiric Bite)
3. Goatman-Goatdemon (Like the Goat demons in Diablo 2 with bows)
4. Medusa-Medusa Queen (Like in HoMM3)
5. Minotaur-Minotaur King (Like in HoMM3)
6. Shaman-Battlemage (Minotaurs in ragged cloaks and carrying a staff, can cast bloodlust, fireball and Battlemagi can cast Earthquakes as well)
7. Manticore-Chimera (Like the Manticore in HoMM3, Chimera is the Same as Manticore except with Snake headed tail and goat head on his back)
8. Red Dragon-Black Dragon (Like inj HoMM3, 2 and 1)

Underdark:

1. Kobold-Knacker (Black skinned Goblins with knives, Knackers can burrow)
2. Dark Elf-Night Elf (Like Elves except pale with black clothing and crossbows, Night elves have purple skin)
3. Oculus-Beholder (Like Beholders in HoMM3)
4. Succubus-Demoness (Pale Sprites with Bat Wings, male units cannot retaliate, Demonesses are red skinned and horned and shoot venom spheres which can poison)
5. Wolfman-Werewolf (Pesants during day, Wolfmen at night, Werewolves acn create wolfmen from their victims)
6. Hag-Baba Yaga (Ordinary ugly witches on brooms)
7. Nightmare Rider-Nightmare Knight (Dark Elves on Mutated Horses)
8. Tarantualr-Drider (Tarantualrs are Giant Spiders, Driders are Spiders with a dark elfs body, carries a crossbow with poisoned arrows)

Junglelands:

1. Pygmy-Pygmy Brave (Attack with large knives)
2. Lizardman-Chameleon (Like in HoMM3, Chameleons turn invisible)
3. Toad-Toad Demon (Giant Toads which leap over obstacles, Toad Demons spit Poison)
4. Basilisk-Cockatryce (Lizard with Roosters head, Poison Breath, Paralysing Stare, Cockatryce has bat wings.
5. Giant Fly-Giant Mosquito
6. Lizardman Shaman-Lizardman Witch doctor (Shaman can casy magic arrow, bloodlust, both dress in fur and bones, Witch Doctors can also summon Pygmies)
7. Salamander- Spiting Salamander (Can walk thriugh fire, has poison bite, Spiting Salamander can spit poison)
8.Hydra-Poisoned Hydra (Like in HoMM3, Poisoned Hydras have poisoned bite)

 

Back to Heroes 4 summary Read the newest Back to the News page Download the fonts used on the site

heroes of might and magic 3 4 5