I have sum good
towns 2day and I hope U like em:
Kingdom:
1. Peasant-Militiaman
(Peasants are from HoMM2, Militia are peasants dressed in a leather
vest and with a short spear)
2. Pikeman-Pikeman Veteran (Like in HoMM2)
3. Archer-Marksman (Like in HoMM3)4.Zealot-Paladin (Zealot is a man
in ragged white robes with two hand axes a leather vest, Paladin is
from HoMM2 except wit mace)
5. Griffin-Royal Griffin (Like in HoMM3)
6. Cleric-Amnist (Cleric can cast Magic Arrow and Bless, Amnist can
heal, Dressed like monks)
7. Cavalier-Champion (Like in HoMM3)
8. Angel-Archangel (Like in HoMM3)
Rampart:
1. Faun-Satyr
(Attacks by kicking with hooves)
2. Hunter-Woodsman (Woodelves in green with hand axes, Woodsman in fur
vest and is wearing cap)
3. Wood Elf Archer-Wood Elf Ranger (Like in HoMM3)
4. Bear-Grizzly Bear
5. Nymph-Dryad (Woman in white robe That shoots energy ball. Dryad is
in a green robe made from weeds and leaves)
6. Druid-High Druid (Druid is a man in a short white robe in a fur cape
and vest, can cast magic arrow and can heal, High Druid can tangle enemies
in vines and summon an elemental of his choice)
7. Unicorn-Silver Unicorn (Like in HoMM3 except silver Unicorns do more
damage to the all Necropolis units and Demons)
8. Treant-Living Elemental (Like Dendroids in HoMM3, Living Elementals
can heal)
Tower:
The wizard and alchemist moved to the middle of nowhere to practice
further studies in peace, but the dwarves and halflings live in this
area, so the wizards made allies with them and built them machines to
use in war.
1. Halfling-Hobbit
(Like in HoMM2)
2. Gnome-Dwarf (Like the Dwarves in HoMM3)
3. Stone Golem-Iron Golem (Like in HoMM3)
4. Genie-Djinn (Like in HoMM3, Djinni Can cast illusion to guide enemy
hero away from tresure and the player)
5. Magi-ArchMagi (Like in HoMM3. Magi can cast magic arrow and Bless,
Arch Magi can cast fire wall and Lightning Strike)
6. Whirligig-Gyrocopter (A gnome in a small helocopter-like machine)
7. Naga-Naga Queen (Like in HoMM3)
8. Giant-Titan (Like in HoMM3)
Palace:
A mix of High Elves and Samurai
1. Eagle-Falcon
2. Yari Elf-Yari Samurai (Elf in Samurai Armour with Spears)
3. High Elf Ranger-High Elf Sharpshooter (Elves in Samurai Armour with
bows, Sharpshooter can shoot magic arrows)
4. Ninja-Grey Ninja (Ninja's hide in shadow, Grey Ninja turn into mist
making it impossible for the enemy to retaliate)
5. Wisp-Will'o'Wisp (Lightning Balls)
6. Channeler-Avatar (Shinto Monks who levitate, Channelers can cast
Meditate, Cleanse, Avatars Teleport and cast Polymorph
7. Ki'Lin-Winged Ki'Lin (Chinese Unicorns)
8. Fire Bird-Pheonix (Like in HoMM2)
New Magics:
Light=
Summon Angel (Summons Angel)
White Fire (Summons a holy Fireball)
Bless Light Beam (Summons a beam of light, does double damage to all
necropolis units and werewolves)
Cleanse (Reduces the effectes of Disease and Poison)
Dark=
Necromancy (Summons a skeleton)
Curse
Summon Balrog (Summons a Balrog)
Poison Cloud (Summons a cloud of poison)
Hell Hound (Summons a Hell Hound)
Mind=
Morph (Morphs one unit into a duplicate of the unit it's near)
Fear (Creates a scary image which lowers morale speed and luck)
Polymorph (Morphs unit into a harmless sheep)
Duplicate (Creates a duplicate of one unit, lasts as long as the unit
that it's a double of)
Neutral
Magic=
Meditate (Rebuilds Magic Points)
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