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You should be able to buy several different types of war machines, not just the basic four. There should be different variations of war machines depending on the town type your hero is from. For instance, the Castle heros could purchase the shield wall (absorbing one hit for each stack before breaking), for the inferno the Lava trench (1 hex thick, non-inferno units crossing the trench will take 50-75 damage for each hex crossed), etc. Also open to all town types should be several levels of ballistas, catapults, etc, the bigger, the more expensive. Battle terrain should play more of a role in the battle system. Troops on their natural terrain should have the option of taking higer ground over their enemies (allowing archers to shoot at full arrow across the whole field, or beginning halfway across the battlefield, or encircling their enemies. Creatures fighting on their natural terrain should be able to ignore obstacles. Bad luck should be as important as bad morale. Also certain creatures should have the ability to dodge attacks a percentage of the time (eg. flying creatures, or naturally fast creatures like wolf riders/raiders). Combination artifacts should involve much fewer artifacts in a set, i've never constructed a combination artifact involving more than three pieces outside the campaigns. Bring back negative artifacts and get rid of useless artifacts (all that relate to eagle eye, and other piddly shit like anti-curse necklece, cape of conjuring, etc.). Most importantly, bring in trade-off artifacts (both positive and negative aspects), such as the spiked maul of the berserker- +4 attack, -3 defense, hero may cast the berserk spell at basic level once per fight. Lastly, there
should be three levels of creatures instead of two, the last level
only available if certain prerequisites are met such as: Just some ideas, Thomas Woodward |
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I wanna suggest some creatures and armies to use at HoMM IV. These creatures or armies basically are taken from oriental legend. Here they are: (India) (China) (Japan) (Java and
Bali) |
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Some things I came op with while playing... 1- Defeating another playerWhat happens to all the resources, mines, dwellings etc. after a player is defeated? For now the resources the defeated player owned just vanish into thin air.. Mines and dwellings become unflagged... I think it's better to give all of this to the player who defeats another player. This way it is more important to kill an enemy! 2-Even more
expandable castlesImagine a castle that you can expand if you have
enough resources.. So you can make a super strong castle. 3-Multiplayer campaignsCreate multiplayer coop campaigns where both players work together and can carry there heroes to the next level. 4-An absolute must: a 'I want to buy all creatures (in this castle (type))' button! 5-Larger maps with more levels air - ground level - underground - lava levelLevels can only be accessed by correct creature types:Air only flying etc. Greetings, Pinguino77 |
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Thanks Archangel
Castle. |
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-Bigger maps;
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Sorry if bothering you but Big head is always working , so I got an idea , a really funny idea and you can think this is Childhood but it's weary serious. And I forgot there should be two types of upgrade a light and a darkness upgrade so the player could chose which type will it be Here it comes: a tree town ; not a forest not a wooden not even a tree crown ; it's a town inside a Giantic tree with fur nation. 1 Fur Peasant
Halfings completely overgrow with long hair; they wear some strange
four bladed wheels , they call it " the spinning knife " /the spinning
knife attack/ {strike four times} Dmg. 1 move. 5 L. 2 Turuck Grey
Birds with a sharp feathers on the head and neck and Basket looking
hump on the back /Crest attack/ {able to attack turrets} Dmg. 12-15
move 10 L. 3 Fur Ranger
Fur people gifted with accuracy./Shortbow none} Dmg. 15-17 move 12 L.
4 Giant Ant
Great ants with dangerous Acid bite./Acid bite attack/ {none} Dmg. 20-25
move 12 L. 5. Fur Cleric
L. 6. Fur Citizen
Fur aristocraty which ride in turuck hump L. 7. Fur Alchemic
L. 8. Giant Furman
L. Unit types:
Regroute centers think yourselves. And I also think it would be better to move all types of golems out from castles and place a new building on map , something called "The great golem factory" where players make their own golems with resources from their own stockpiles.But when you finish making and regrouting golems you must delate type of golem you just made because if another player come to factory he can copy your golem type. SORRY FOR NOT
FINISHING STORY FOR ALL THE CREATURES BUT I THINK YOU ANDERSTAND WHAT
THEY ARE AND I'm BORED WITH WRITING. yours sincleary |
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Put in the option, Where a player can generate a random or chose a tactical map, then place units and hero on the map, either chosen or random, for both the attacker and defender, this could be with the computer or online players. |