December 1999

 

 

 

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MarkLee 1999 December 29

Hello,

1. Totally nuetral wandering armies, quite strong ones at that. Forces that come randomly and wander freely map wide, ie, may not be around Day 1, but appear on Day 6 and continue wandering taking towns etc until dispatched. (no team flag, or a black flag if they have to have one to identify them)

2. Please don't give player monsters the ability to be directed on their own, without a Hero to guide them, that would be most uncool.

3. Return the Pheonix, you just have to do that, don't you, please, please..OK then you make the decisions...sigh.

4. Introduce a "build all" button for those days you have the money to build all the troops on your town in one whack, it would save time in those multiplayer games.

5. Heroes should fight one on one, jousts, death matchs, to enhance status, experience, something. Just get those Heroes fighting one on one.

6. Heroes should be able lose experience points as well, non removable artifacts that make you dumb etc.

Thanks for giving me the chance to input.
Mark Horn

 

Volkan Merih 1999 December 27

Hi

Those are what I expect to be in Heroes of Might and Magic IV :

1) When playing a multi-player game save game option should save player names too , so I don't want to type player names everytime I load a multi-player game

2) Grail doesn't make much sense anymore at the time you're about to find it ,for you've already brought things on a line and improved enough

3) Make more town types,so that I cannot get sick of them in two weeks

4) I'd like to have more neutral troops in my armies .

 

lasse michelsen 1999 December 26

Hi

My name is Morten and I have been playing H2 H3 fore o so long but now I hav stopped becouse it just got boring. The reasons is that theere are to many other good games to play. heroes have potential but theere are a lot of fixing up to do here are some...............

theere are three things you hav to improve on h4, to get people to buy it.

1st improve the grafic design. I think most people today ar not sattisfied with battlechess grafics. (I'm speaking for a lot off frends when i'm saying this) The battlezone grafics must be better. if you are in possetion off a throng off haflings there should be a groop of aflings that looked like a throng, not a numper on aone hafling 150. Of course there bigger nr you have there more hexes the groop will fill out.
Depending on how superior the atacking unit is there should be a period of time when the atackers charged, and you would see the unit figting. This wile you are free to move the other units wich is not involved in a battle ore in a curse stopping them from fighting. This way you would make the game more strategic. Off course you could also hav units immun to this delay caused by charging. and units wich hav a way off escaping after a period of time. (I hope you understand what i'm saying. ) The battlezone should be much bigger more intricate. and the detayls shold be clearer. Now i'm way over in my 2nd pkt. But first I will say that the main map also should be bether grafical you should see heights. ECT, and when you enter a castle or town there should be more action on the seen, better grafics is a cue.

2nd you should make a more strategic game. There more strategic and sofisticated it is there more peouple love it. you could cave more diplomacy between the different races. you should make the races more unlike eachother. In there are only 3 towns wich have their own strategy that is castle because it can use armageddon without hurting dragon. An it has got the manna orb. castle becose its angels can ressurect. necrobolis because its wamirelords can regennerate. The other castle types are almost totaly similar.......there are some specialities on the units but noting to talk about.........


3rd you shoud design a more realistic game now. example a devel could not be able to cooperat with en angle. And once you capture a town it shouldn't be able to create units at once (unless you have a skill or artifact alowwing you to) There could for example be a perod of slavery before they were able to join you. What where produced at the town at this time, I down know....... magic artifacts gold hp ect. You shold have people and tribes working under you example sabotaging other castles or transporting wepons ect from your castles to your heroes working in the front. thees "helpers" would be the same that other raceses pursuade to sabotashe your buildings with.

Other tings to fix:
More special buildings
bigger difrences between towns
better warmachines

I must say Heroes have great potential but its a good way to go. I must say that h3 was a mayor dissapointment. after playing h2 and price of loyalety. I was realy locking farward to h3. but I found that it wasent all that improved...................... Follow my advises and I think you wil make more money on the game then ever expected. Of course the grafics are hard to get right but its worth it...........
-And I must say you must do more than I expect of you my idees are just a very few adjustments I could think off on apr. 45 minuts..........

Here are some idees I liked from other heroes fan............

5) Stronger ally.
-have special wandering neutral heroes that don't need towns to survive that just go around and fight

Allies will shear eveything, including resources, creatures and towns.

6) FASTER MULY-PLAYER GAME!(this would be possible if you let each player move their units at the same time not as now when you waithing in a queue for youre turn.............

 

Daniel Valdericeda 1999 December 24

Hi, I´m a Spanish user of HOMM III

Basically, the same as the previous heroes I,II and III but with more realistic creatures and a little blood.

Saludos. .

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