April 2000
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2000
April 30
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Hi I'd like to see more strategy in battles. Bigger battlefields and
such. Something like that. cya |
2000
April 29
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What i want to see in Heroes 4 A thing I very like in heroes 2 was the terrain desert with the sphinx, I hope you will put this in the 4 because it's was very nice. P.S. excuse me for my grammaticals errors because i'm not an english speaker. |
2000
April 28
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Hello
! -God of justice (good): A:40 Dam: 70-80 speed:14 D:80 hea: 4000 walker Retaliate each attacks When a creature deals him damages, she takes exactly the same amount of damages( Yes,even the archers :) -God of hate (evil): A:90 Dam:100 speed:7 D:30 hea:6000 walker Hated by the good creatures As long as he is alive (on the entire map ? Argh!), Evil creatures hate good creatures. -doppelganger (neutral): A:60 Dam:60 speed:19 D:60 hea:4000 flyer No retaliate All friendly creatures gain no retaliate too can cast clone (even on him and several times even if he is already cloned) Of course, a cloned doppelganger can't cast clone ! :) -Gardien of life (good): A:40 Dam:70-90 speed:18 D:80 hea:2000 walker Regenerate all friendly creatures at the beginning of each turns Rise from the dead once per combat (like phoenixes) -The Death (big bad boss): A:95 Dam:120-140 speed:4 D:75 hea:5000 flyer At the beginnig of each rounds, the 10 first creatures of each stacks die (other gods can't die this way...) Impossible to cast resurrect -The War (neutral): A:60 Dam:200 ! speed:14 D:45 hea:3000 walker Strikes 4 times ! (Argh) +3 moral to all friends When he finished his move, he summons 200 crusaders near him (once per turn) -The Pestilence (Evil): A:60 Dam:80-100 speed:18 D:60 hea:4000 walker No retaliate Permanent slow and curse for ennemies Each attacks of allies decrease the defense of the targeted ennemy by 3(rust dragon) -The famine (Evil): A:60 Dam:70-90 speed:21 D:60 hea:6000 flyer The artefacts of the ennemy hero don't work any more ! (only for the battle) Ennemy shooters can't shoot All ennemies get -20% health If the famine is with you, every days, your ennemies lose 5000 gold -Master of illusions (good): A:80 Dam:80 speed:14 D:50 hea:4000 walker shooter (infinite ammo) No melee penalty Ennemy hero don't have any spells points ! At the beginning of each turn, he casts an expert permanent spell (not random but like the IA) Of course, he knows all the spells ! :) -The guardian of nature (good): A:45 Dam:60 speed:7 D:(200)) hea:10000 walker Each time he loses 100 hp, he loses 1 defense So, he is less and less hard to kill he binds ennemies in place (like dendroïds) Every friends or ennemies dendroïds get +4 speed -God of destruction (evil): A:60 Dam:50-60 speed:15 D:70 hea:5000 walker shooter (10 shoots) Liches special Hydras special No melee penalty 2 retaliates... (une sale bête,quoi) -Godesss of discord (evil): A:60 Dam:80-120 speed:18 D:60 hea:3000 flyer She can skip her turn by casting basic berserk When she deals damages to a creature, all creatures of the same side take the same amount of damages. To sum-up, if she blasts yours peasants, it become boring for your azures dragons... :D -God of equilibrium (good): A:80 Dam:40-70 speed:14 D:80 hea:Special flyer No moral bonus-No chance bonus for both sides hates vampires Same health than the total amount of HP of each creatures of the ennemy hero at the beginning of the combat... -Greater doppelganger (sale bête): A:+20 Dam:+10 Speed:18 D:+20 hea:Special flyer,walker shooter ? At the beginning of the combat, he takes possession of your most powerful stack. He keeps all the stats and specials of these creatures, but he adds his own stats. So, if you understand, anyway, in the better case, you lose your best stack... :) -Victory (good): A:90 Dam:100-110 speed:20 D:75 hea:4000 horse riding Jousting bonus of 20% No heroes can flee or surrender Plays 2 times (not the same than the double strike), In fact, it's as if he always have a good morale... Voila... Of course, gods must have immunity against direct dammages like implosion (otherwise it's not funny :) Another
idea: I have imagined some special flaggable dwellings, who give some
advantages like +1+1 to all heroes of this color. Yes, it's powerful
but not a spoiler...Because you must ask yourself some questions like
"How the hell would I keep control of this dwelling ?" T3TrOnE |
2000
April 21
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What i'd like to see in Heroes 4 would be: _ that shooters have a limited range, with all the details that includes: artirfacts, spells and skills to boost (or reduce) these ranges. _ that during combats, whenever one of our units can play, a small window opens to give us different possibilities, like making a shooter to move and do some hand to hand fighting instead of shooting, charge the ennemy (more in attack and less in defense), walking instead of flying (with a small spell to hit all units that are trying to fly)... _ that the game should be modifiable like quake-likes (ok i'm asking a bit too much here but imagine what this can give....). Mash |
2000
April 21
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I think user's should be able to create thier own personalized town's (native terrian, creature's and hero's) |
2000
April 19
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I have
played all of the games and enjoy them all. i am really happy with the
random map editor in armageddons blade. My suggestion for heroes is
keep the random editor, but give some more categories for it to randomize.
i.e. number of castles, gold mines-high med low that type of thing.
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2000
April 18
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For the forthcoming heroes IV, I would very much like to see some good 3D animation! |
2000
April 6
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2. Some
common remarks : 3. Remarks
about Heroes III : |
2000
April 3
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I'd really like it if they added a LOT of creatures in HOMM4. You should only add creatures from real mythology and not some 100% invented crappy beastiary. If you search a little more, there's probably a lot of new creatures to come up with like the werewolf or the mermaids. Speaking of mermaids, a water castle would be nice. I don't really how it would work exactly but that's not really my job is it? You should also take away all the "neutral" creatures and put them inside castles, let's face it: they're useless. You should also do something about the secondary skills: there's just plain too much and you can only learn eight per hero which sucks. |